I welcome this, but I also want Project Cars 2's career mode to include more carrots to entice me forward as well as a variety of goals to keep me interested in the short and long term. You aren't locked into the racing for one manufacturer, but those races are there to give you new things to do. For instance, the September game is adding factory races with manufacturers to its career mode, along with a bevy of different motorsports classes to give you ample opportunities to choose from. Slightly Mad's ambition is high, so I would love it if Project Cars 2 nails all its goals. The game is adding on a variety of fronts, from multi-class racing for endurance racing (for up to 29 classes of vehicles), fully animated pit stops, multi-round online championships, and serious attention paid to how temperature and weather conditions affect the track and your driving experience. I got my hands on the game at E3 and talked with game director Stephen Viljoen, and am both excited to see how the game is expanding upon the premises of the first and cautious regarding the challenges ahead. Project Cars 2 comes out on September 22, and the game still contains the customization angle that was the hallmark of the first, while expanding on the technical racing front to include things like track temperature and weather more affecting the racing experience. The game had its problems, with the developer spending time having to fix and update the game post-launch, but I liked that it asked questions of how a sim-racer should be approached, considering we've been playing titles like Gran Turismo and Forza for years. I liked its customizability, from the HUD, to the race options, and the flexible career structure. Slightly Mad Studios' Project Cars was a fresh sim-orientated racing title when the series debuted in 2015.
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